#ifndef __Handler_CG_STATUS_H__
#define __Handler_CG_STATUS_H__

#pragma once

#include <PacketStruct.h>

class ServerSession;

class Handler_CG_STATUS
{
public:
	Handler_CG_STATUS();
	~Handler_CG_STATUS();

	static VOID OnCG_STATUS_STAT_SELECT_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnCG_STATUS_RESURRECTION_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnCG_STATUS_EMOTION_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnCG_STATUS_CONDITION_CHANGE_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnCG_STATUS_RENDER_OPTION_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
};


#endif // __Handler_CG_STATUS_H__